The global augmented reality market is valued at USD 1.54 billion in 2020 and is expected to grow at a CAGR of 55.0% over the forecast period from 2020 to 2028.
The high growth and cost reduction of industries such as consumer electronics, medical, automotive, aerospace and defense is a growing interest of industrial players. This is leading to innovative technologies that can streamline the development process, which are some of the key factors driving the global augmented reality market. The massive investment in research and development by leading market players is accelerating the pace of technology development. As the technology becomes more advanced and innovative products enter the global augmented reality market, its adoption is expected to increase significantly for enthusiasts and professionals alike, further boosting the market growth.
Key Market Players Mentioned in the Report:
Qualcomm Technologies Inc., Microsoft Corporation, Blipper Inc., Infinity Augmented Reality Inc., Google Inc., DAQRI, Samsung Electronics Corporation Ltd., Catchoom Technologies, Magic Leap Inc., Sony Corporation, PTC Inc., Wikitude GmbH, Zugara, Inc. , Osterhout Design Group, METAIO’s SDK, Facebook, Inc. And Total Immersion
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The Global Augmented Reality Market study presents key market trends through multiple chapters focusing on different aspects of the market. The report provides a comprehensive market overview through the key market dynamics sections, which detail the key market drivers, limitations and profitable opportunities in the current market. The report studies key opportunities, regional markets and recent technology penetrations with important life cycle analysis. The study also analyzes the market with complete market segmentation by type, technology, end user, component, and region.
The segmentation analysis
report of the global Augmented Reality market is further segmented by country, company and application/type. It provides capacity and production analysis along with marketing price trends and production value, production capacity and global market production. It also provides market demand, potential industry supply, market value, market competition, key market players, and industry estimates for 2020-2028. Segments are analyzed based on market revenue, share, regional growth, cost and revenue analysis. The report contains an insight into the regional business scope of the market as well as an insight into the current state of several market players in the global Augmented Reality market.
Players The major players in the global Augmented Reality market have been covered along with their associated competitive position and strategy. The study also mentions the investments of various market players over the past few years, as well as the current trading. In addition, the Company Profile section provides a business overview, financial presentations of the past few years, key products and services along with the key developments of these important players in the global Augmented Reality market.
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Market segmentation: By
o Displays and projectors
o Semiconductor components
o Location/room trackers
• By software
• Head-mounted display
• Head-up display
• By mobile device
• Monitor-based technology
• Near-eye base Technology
End Users By Industry
• Aerospace & Defense
• Health Care
• Media & Entertainment
• Energy & Utilities
• North America
• Asia Pacific
• Middle East and Africa
• South America
• 글로벌 증강 현실 시장 규모 분석 및 예측.
• 글로벌 증강 현실 시장의 성장에 영향을 미치는 시장 동인, 제약 및 기회에 대한 포괄적 인 분석 및 연구.
• 프로세스, 오퍼링, 기술, 애플리케이션, 산업 및 지역을 기반으로 한 글로벌 증강 현실 시장 세분화.
• 다양한 하위 시장 주주의 영향과 함께 개별 성장 추세 및 미래 전망과 관련된 글로벌 증강 현실 시장 전략 분석.
• 주요 국가에 대한 글로벌 증강 현실 시장 분석 및 예측이 제공되었습니다.
• 주요 업계 선수, 전략적 관점 및 핵심 역량 연구 프로파일 링.
• 글로벌 증강 현실 시장의 상세한 지역 풍경.
• 투자, 계약, 파트너십, 합병 및 인수, 경쟁 개발 및 전략적 확장과 같은 글로벌 증강 현실 시장에서 운영되는 주요 플레이어의 경쟁 시나리오.
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